Sniper Elite (PC)
Sniper Elite takes place in 1945, at the close
of the war. The game focuses on the conflict between
Russia and Germany for control of Berlin. The Russian
secret service, known as NKVD, is in town to steal the
atomic-bomb technology from the German Army. You have to
put a stop to that posthaste, because nuclear weapon
technology in the hands of Stalin’s forces would surely
spell big trouble for just about the entire world. You
are an American sniper, trained by the OSS to be the
best of the best when it comes to covert operations.
Disguised as a German
soldier, you have to stop the NKVD at all costs. The
single-player campaign is quite lengthy. There are 28
missions in a variety of different (but very similar)
war-torn settings. The missions are pretty much what
you’d expect from a sniper game. You’ll have to
assassinate high-ranking officials, steal secret
documents, rescue captured allies, and shoot hundreds of
guys in the head. The campaign can easily take 12 hours
or more to finish. If you complete all the optional
objectives and take the time to set up all your shots
rather than just blast away recklessly, this game will
easily take up as much time as you’re willing to give
it. Therein lies the conundrum with this game. If you
play it carefully, a single level can take much more
than an hour to complete. The stealth is well done here,
and the game does a great job of building up the sense
of tension that comes from sneaking around and picking
off enemies. After a while, though, that tension fades
into tedium, and you’ll eventually just be wishing you
could move on already.
The missions aren’t particularly satisfying, either.
Some of the more complex missions are great, like when
you have to climb your way up a cathedral tower and
snipe enemy soldiers as they rush your ally, who’s stuck
waiting for transport. The problem is that most of the
missions are rather anticlimactic. You’ll spend a long
time fighting through as many as six or seven fairly
simple but time-consuming objectives, only to have the
final objective be something as simple and unexciting as
walking to the ex-filtration point, unchallenged, so you
can exit the level.
Another problem with the
missions is that they require a lot of trial and error
to really figure out what you’re supposed to do. You’ll
die several times while trying to figure out what the
best position is to complete your objectives, or where
enemies will be coming from. This means you’ll replay
the same mission several times, even on the easiest
difficulty. This is especially frustrating when you go
through 20 minutes or more of buildup, only to have the
guy you were supposed to assassinate get spooked and run
away. Then you have to go through that 20-minute buildup
all over again. Luckily, you can save anywhere you want
and at any time, though you do have a limited number of
saves per mission. You’ll want to save often so you
don’t have to keep going over your same tracks every
time you die.
Headshots are the order of
the day in Sniper Elite.
You’ll die a lot, too,
because as a sniper you aren’t equipped to take much
damage. A few rounds from a machine gun at close range
are more than enough to put you down. You can find
bandages and medikits on the ground and by searching
corpses, but healing items are few and far between. The
enemy artificial intelligence here is deviously
intelligent, as well. In fact, the AI is almost too
intelligent sometimes; they have an uncanny sense of
where you are at all times, even when you’ve gone to
great lengths to remain concealed. The enemies in the
game don’t often just stand there and wait for you to
pop them in the head. Enemies run for cover, crouch, and
lay down, and they’ll even work together to pull some
dirty tricks. For instance, a group of enemies might
keep you occupied while another enemy sneaks around
behind you and unloads a clip in your back before you
can even turn around to see what’s happening. If you
shoot an enemy in the leg, he’ll fall to the ground and
squirm around while shouting for help. If you don’t
finish him off right away, another enemy will pick up
his fallen comrade and carry him to safety. The game
does a great job of making the enemies seem crafty and
intelligent. A good deal of the challenge here is
derived from the fact that it’s usually far more
effective to outfox your enemies than it is to outgun
them.
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